Locate a shape.
// Delphi public function Locate( const _ptg : TGIS_Point; const _prec : Double ) : TGIS_Shape; overload; virtual;
// C++ Builder public: virtual TGIS_Shape* Locate( TGIS_Point* const _ptg, const double _prec ) /* overload */;
|_ptg||TGIS_Point||reference point /searching point/; if the layer has been attached to the Viewer then expected _ptg units are in a Viewer coordinate space; otherwise expected _ptg units are in a Layer coordinate space|
|_prec||Double||precision /not a longer distance than/; for points inside the polygon (if _prec >= 0) the distance will be multiply by 0.95 (to prefer points inside the polygon) but will not be bigger then _prec; for point distance will be multiplied by 0.9 to prefer points over lines and polygons _prec units are calculated same way as _ptg|
|TGIS_Shape||Found shape or nil.|
Use this method to locate a shape that is closest to point _ptg but also on _prec distance. Internally it calls LocateEx method.
If locate is called upon active paint operations then result could be null. But Locate and paint process are using the same vector enumerator context.
It is recommended to check InPaint property before calling this Locate.