DK for ActiveX | TatukGIS_XDK11.ITGIS_3DFlyOver | Interfaces | Methods | Properties
Implementation of the "fly over" functionality for 3D view.
// C# public interface ITGIS_3DFlyOver: ITBaseObject { }
' VisualBasic Public Interface ITGIS_3DFlyOver Implements ITBaseObject End Class
// Oxygene type ITGIS_3DFlyOver = public interface( ITBaseObject ) end;
| Name | Visibility | Description | |
|---|---|---|---|
| AddCamera | public | Adds a camera to the animation path. | |
| AttachDelphiObj | public | Only for internal use of TatukGIS. (Inherited from ITBaseObject) |
|
| Clear | public | Removes all the cameras. | |
| DeleteCamera | public | Deletes camera at a given index. | |
| DelphiObj | public | Only for internal use of TatukGIS. (Inherited from ITBaseObject) |
|
| GrabCamera | public | Records the current view/camera of the attached 3D viewer. | |
| LoadFromFile | public | Loads the settings and cameras from an XML file. | |
| LoadFromLayer | public | Loads the cameras from a vector layer. | |
| MoveCamera | public | Moves a camera in the order. | |
| MoveCameraDown | public | Moves a camera one position down in the order. | |
| MoveCameraUp | public | Moves a camera one position up in the order. | |
| MoveToCamera | public | Sets the view to the specified camera. | |
| MoveToStart | public | Sets the view to the first camera (the camera from which the animation path starts). | |
| Pause | public | Pauses the animation. | |
| PreparePath | public | Prepares the animation path using the current active cameras. | |
| Reset | public | Resets the animation (must be paused). | |
| Restart | public | Restarts the animation (must be paused). | |
| SaveToFile | public | Saves the settings and cameras to an XML file. | |
| SaveToLayer | public | Saves the cameras to a vector layer. | |
| Start | public | Starts the animation. | |
| Stop | public | Stops the animation. | |
| Name | Visibility | Description | |
|---|---|---|---|
| AutoSpeed | public | Animation speed; 1.0 is default, set to less than 1.0 to slow down and greater than 1.0 to speed up. | |
| Camera | public | Access to the Active property of a camera. | |
| CameraActive | public | Access to the Active property of a camera. | |
| CameraName | public | Access to the Name property of a camera. | |
| Count | public | Camera count. | |
| FPS | public | Target FPS (frames per second). | |
| Looped | public | True if the animation should loop. | |
| PathType | public | Interpolation method used to prepare the animation path. | |
| Running | public | True if the animation is running. | |
| SpeedFactor | public | Animation speed; 1.0 is default, set to less than 1.0 to slow down and greater than 1.0 to speed up. | |
| TimeSpan | public | Timespan of the animation (in seconds). | |
| Viewer | public | Attached 3D viewer. | |
| ViewerWnd | public | Attached 3D viewer. | |